
GAME 3400 - Group 2 - Final Project
CHRONOS
Investigate a murder in a cyberpunk high-rise using the:
Crime
History
RepetitiON
Operating
System
Flip through the scenes leading up to the crime and find the culprit. Hold F and click on each tab to navigate to that scene.
By:
Eugenio Lopez
Joel Bernardes
Yui Fang
Cole Cameron
Citations (Assets & Textures we used)
- Gold Texture | Metal Textures
- Link: https://www.sharetextures.com/textures/metal/gold#google_vignette
- Usage Type: Texture
- Name: GoldV2
- Why?: Used it’s texture throughout the level (as can be seen with lambert1, like tall tables to emphasize that we are at a luxurious party
- Metal 12 | Metal Textures
- Link: https://www.sharetextures.com/textures/metal/metal-12
- Usage Type: Texture
- Name: GoldV1
- Why?: Similar usage to GoldV2
- Marble 38 | Floor Textures
- Link: https://www.sharetextures.com/textures/floor/marble_38
- Usage Type: Texture
- Name: FloorMatV1
- Why? Used as the flooring as we wanted a black marble look to the floor to emphasize that we are at a luxurious party (like GoldV2 but for floor)
- Black Tiling 36 | Floor Textures
- Link: https://www.sharetextures.com/textures/floor/black_tiling_36
- Usage Type: Texture
- Name: MarbleMatV4
- Why?: Similar usage as FloorMatV1 for the ceiling, second floor and back wall to add variation within the scene
- Sahara Black Marble | Floor Textures
- Link: https://www.sharetextures.com/textures/floor/sahara_black_marble
- Usage Type: Texture
- Name: MarbeMatV3
- Why?: Similar usage as FloorMatV1 for the window wall, bar and tables to add more variation within the scene
- Buildings
- Link: https://assetstore.unity.com/packages/3d/environments/urban/urban-skyscrapers-289028#content
- Usage Type: Asset/Model
- Name: City (#)
- Why?: To show that we are in a futuristic city, we needed high-detailed skyscrapers/buildings and we did not have the skills nor time to make ourselves
- Neon Signs
- Link: https://assetstore.unity.com/packages/2d/environments/neon-sprite-pack-131754
- Usage Type: Asset
- Name: NeonSigns
- Why?: For our futuristic city we needed neon-signs, but we didn’t want them to look like painted textures, plus we didn’t know how to work with particle systems to make a neon-glow emission and didn’t have time to learn
- Skybox
- Link: https://sketchfab.com/3d-models/xarvel-night-cityscape-spatial-skybox-download-a980d6e0fbea493982b439e1a751b53d
- Usage Type: Texture
- Name: NightCity
- Why?: We needed a skybox material for our futuristic city scene as it would take place at night during a luxurious party
- Geometric Art
- Links:
- Usage Type: Textures
- Name: Geometric Art (1-3)
- Why? For the room/area to feel like a sophisticated and luxurious party we wanted to add geometric art, however we are not geometric artists so we grabbed these free licensed images that matched the vibe of our area
- Party Plants
- Link: https://assetstore.unity.com/packages/3d/vegetation/trees/japanese-garden-pack-179492
- Usage Type: Asset
- Name: JapaneseMapleTree_A-D
- Why?: We made vases to scatter around our party but we did not have the skills nor the time to create the plant models ourselves so we used these assets and applied our own materials to it so that it would match the vibe of the party
Status | Released |
Platforms | HTML5 |
Authors | Joel Bernardes, Fizzy, Eugenio Lopez, CabbageCabbageWeiss |
Genre | Puzzle |
Made with | Unity |
Tags | 3D, Cyberpunk, Detective, First-Person, Futuristic, Mystery, Unity |
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